In 2012 I had the opportunity to join the Xbox Design Team to help define the all-up motion language for Xbox One. I worked closely with visual, user experience, and interaction designers along with design developers to create a consistent motion vernacular across the shell ecosystem. I wish it were possible for me to share some of the development and exploratory work here, which was super cool, however the nature of my non-disclosure agreement with Microsoft forbids it. Sorry.
Creative / Motion Design / UX