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Halo Channel

Role

UI + UX Design / Visual Design / Motion Design

Studio 

343 Industries

In 2013 I joined 343 Industries, guardians of the Halo franchise, to help design, develop, and launch the Halo Channel.

I worked on visual, motion, and user experience design for the channel UI. In addition, I created branded content like network bugs and interstitial sequences, helped our team of engineers to build programmatic interface animations, and created original film content for Halo: Nightfall.

The short films are known as "Second Stories / ONI Eyes" and exist synchronously with Halo: Nightfall, a feature-length film made in partnership with Scott Free Productions and directed by Sergio Mimica Gezzan. As users watch Nightfall, they unlock access to the films which offer detailed insight into characters, places, and Halo canon.

The Halo Channel is free and available on both Windows 8 and Xbox One.

 

 
 
 

The Halo Channel was a content delivery platform designed to serve video, promote first party content, and interactively engage with users.  It first launched on Xbox One, then for mobile devices the following year. I was asked to work on animation systems throughout both apps, and contributed to the visual design of the product.

 

Visual + Motion Design